The first Rage was released back in 2011, when it seemed like every game was painted in washed-out browns and grays—a visual shorthand for a world in ruin. Weirder and wilder out of the gate, Rage 2 is certainly more varied in that regard, with lush vegetation and advancements in Wasteland technology bringing modern and bracing fluorescent green and yellow glows to its environment, making for a much more colorful reality, with a striking pink visual motif cutting through almost every scene like a knife.
Rage 2 is a sequel to Rage only in that it’s set in roughly the same location and shares the same name as its predecessor. Make no mistake, there is nothing soft about this reboot. The Authority has returned to reign doom upon the survivors of the apocalypse with horrific amalgamations of machine and genetic splicing and it’s your job, as the last ‘Ranger’ (the survivors' elite soldiers loaded with nanotrites to give them superpowers), to stop their evil plans. It’s basically the same story as the first game, just with the word ‘returned’ added after the big bad is mentioned. It’s not going to win awards for originality. It should, however, win awards for being absolutely insane.
Right away it’s obvious where Rage 2 comes from. The core of the gameplay — shooting and movement — are pure id. More than that, they’re pure Doom. However, that core is coupled with the very Avalanche open-world and vehicular gameplay.
There’s quite a bit of interesting world-building going on here, with the gruff warlords, scrappy survivors, and crackpot scientists of the first game joined by a motley transhumanist population that’s evolved into a slapdash DIY iteration of our modern life. Transgender bartenders and store owners are commonplace. Every human with missing limbs or other body parts seems to have their own personal, customized replacements.
But even that isn’t good enough for Rage 2. No, you also have various nanotrite-fueled superpowers to give you a hand during a scrap — culminating in a manually activated ‘overdrive’, which just cranks everything right up to 11. You move faster, your vision is sharper, enemies are brightly coloured, your guns go absolutely berserk and you just become an absolutely sugar-rushed monster. It only lasts a few seconds — it’s all you need —but the comedown (as I’ve said earlier) is just awful as the shunt back down to normal speed can often feel very jarring, leaving you with an empty magazine and a lot of very angry goons right in front of you. During the sugar rush, you get abilities such as ‘slam’ and ‘shatter’, designed to send your opponents flying and splattering against walls in between the scream of your bullets.
Still, it cannot be understated how good Rage 2 is at that one thing. It’s a game that works wonders in small, appreciable bursts of neon violence, engaging enough to see its comparatively brief story through to its conclusion. When it’s all over, however, it’s hard not to be disappointed in how little use the Wasteland has for you when you’re not dealing in lead.
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